Gameplay was extremely gung-ho and to-the-point - the developers noted that the manual could have simply read, "If it moves, kill it" - and encouraged the player to attack with reckless abandon, using such implements as a chainsaw, your own bloody fists, shotguns, machine guns and the almighty BFG, a massive weapon which could reduce entire rooms of monsters to viscera. People who play video games, however, would have referred to all of the above as "lots of fun for the whole family!" Not only was there a very high amount of explicit Satanic imagery (albeit all cast in a highly negative light), it was filled with graphic depictions of zombies and monsters being blown up, eviscerated, shot to pieces and generally disintegrating into piles of gore. The release of Doom was met with unprecedented and massive controversy regarding its content. While searching for a way off Phobos, he instead finds himself transported to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself. Teleportation experiments between Phobos and Deimos cause the latter to vanish and open up a portal to allow hordes of hellbound monsters to invade the Phobos base, leaving the marine as the only survivor. Our hero is an unnamed space marine (nicknamed Doomguy) who, after putting his commanding officer in a full-body cast for ordering him to fire at innocent civilians, was assigned to the Union Aerospace Corporation base on Phobos, one of the moons of Mars. Full support for all Doom engine games, including Heretic, Hexen, and Strife.Doom, id Software's December 1993 follow-up to Wolfenstein 3-D, was an astronomical leap forward in video game design, and an even bigger step when it comes to video game violence.Console, Quake-style keybindings, free look, jumping, and other advanced controls.Continuing support for unique Skulltag editing features as well.Support for most ZDoom and GZDoom features, including the latter's hardware accelerated renderer.Support for up to 64 players in cooperative, deathmatch, team deathmatch, capture the flag, possession, domination, invasion, Last Man Standing, survival, and other game modes.For pure bugfix releases, a third number can be used: Zandronum 1.2.2 has the same feature set as Zandronum 1.2, but fewer bugs. For instance, Zandronum 1.x is based on ZDoom 2.3.1, while Zandronum 2.x is based on ZDoom 2.5.0. The major value increases with updates of the underlying ZDoom codebase, while the minor value increase for releases which do not change the base ZDoom compatibility level. Zandronum's version numbering scheme uses two or three values. The support structures needed to remain in order to provide full compatibility with Skulltag provided the file skulltag_data.pk3 is loaded manually. As a result, Zandronum stripped most of the added content. These resources were helpful when the engine was more primitive, but with ZDoom now supporting ways for people to add these resources without modifying the source code, these changes were seen as unnecessary, were at times a source of minor incompatibility between ZDoom and Skulltag, and caused minor issues with games outside of Doom. Skulltag, having started as a mod rather than a full source port, added a large selection of stock resources and made tweaks to existing things. In addition to rebranding, the team decided to change the goal of the source port. Despite the construction of the name, it is intended to be nonsense and the lack of any results in major search engines at the time made it a favorable choice. In the absence of clear consensus, these were combined into a portmanteau. Two of the most popular choices were Andromeda and Infernum, which emphasized respectively Doom's sci-fi and occult elements other people wanted the port's name to begin with a 'Z' to reflect the port's ZDoom affiliation. Since Brad Carney (Carnevil) requested the name Skulltag not to be used by a project over which he had no control, the community was asked to find a new name. Zandronum was forked from its parent project Skulltag on June 3, 2012, continuing the development of the latest Skulltag 98e.
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